The game is played in teams, with teammates sitting opposite each other and combining their scores. (Alternatively, they receive the full amount of the previous players points) If they score on at least 1 die, they receive 1000 points in addition to the regular points they accumulate. Players who score using all six dice are required to roll at least one additional time.Ī player rolling three Farkles in a roll loses 1000 pointsĪ player can choose to begin their turn by rolling the dice remaining after the previous players turn. The target game score to exceed may be something other than 10,000. Until a player has a score written down (on the board) they are required to continue rolling until they score at least 500 points. also Six 1’s = Instant Win (no playoff) also Six of a kind = 8x the 3 of kind value Six of a kind = Quadruple (4x) the 3 of a kind value also Five of a kind = 6x the 3 of a kind value also Four of a kind = 4x the 3 of a kind valueįive of a kind = Triple (3x) the 3 of a kind value The player with the most points at the end of the final round is the winner.įour of a kind = Double (2x) the 3 of a kind value Once any player reaches 10,000 pts, the final round begins, and every other players gets one additional turn to score as many points as they can. Players continue rolling until a player reaches 10,000 points. If you were to roll two 5’s for 100 points, if you rolled a 5 on the next roll, you would not get 500 points for 3 fives, you would get another 50 points for a total of 150 points. If they were to score, they could bank their final score and pass the dice, or throw all six dice again, and further increase their score, since they have “Hot Dice”.Įach roll is scored separately. In the case of scoring options 1-4 the player would typically throw the remaining dice (if they were to pass, why leave points on the table?) In the case of scoring option 5, they could either bank their point and pass the die, or throw the remaining die, with a 1 in 3 chance of scoring (getting a 1 or 5). It is important to note you can combine different types of scoring. If the player manages to score on all six dice, they have “hot dice” and may choose to roll all six-dice again, or they can bank the points and pass the dice.Īt the end of the players turn, they write down any points scored and pass the dice clockwise. If the dice you roll do not score any points, you pass the dice and you get a Farkle, losing all points accumulated for that turn. As long as they score at last one point, they can remove the scoring dice from play, and either bank their points or continue rolling. The players take turns rolling the dice, with the objective of having the highest score above 10,000 in the final round.ĭuring each player’s turn, they initially roll six-dice trying to score points. Two or more can play (although a minimum of three, and a max of 8 is suggested.)Įach player rolls one die, the highest score going first. The number of players for Farkle is flexible. All you need is six dice, some paper and pencils for scoring, a copy of the scoring rules, and a place to play. Our best advice to you is - whatever rules you do choose to use, WRITE THEM DOWN, so there’s no argument later.įarkle is a pretty casual game and can be played impromptu with a minimum of setup. Different friends and different times may call for different versions. To make things easy, we’ve documented the core rules here, followed by the most common scoring and play variations for you to incorporate into your own Farkle parties.īut when it comes right down to it, Farkle is what you make it. We’ve also kept track of the different variations in scoring, determining how they effect game play. Here at Farkle Rules - we’ve researched the various versions of the game now known as Farkle (or maybe Farkel) analyzing the differences so we could arrive at a core set of rules common to most versions of the game. There are even the rules from the Reign of Good Queen Bess. There are the rules your grandmother played by. There are the rules from Hoyle’s Standard Games. What are the OFFICIAL rules of Farkle? There are copyrighted© rules, and rules pertaining to trademarks™ and rules that are used in day-to-day play.
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